I came up with a framework to think about, practice, and analyze improvisation. This involves breaking the decisions made during improvisation into discreet streams, which I felt encompassed all of my improvisational thinking. These are Material, Formal, Interface, and Interaction.
The dfscore system is a realtime dynamic score system built to function over a local network to display a variety of musical material. The primary motivations for building the system were to allow for a middle ground between composition and improvisation, and to be able to dynamically restructure and reorchestrate material on any given instrumentation.
Some of the work I create involves composition or conceiving things ahead of time. The compositions on this page are mostly based on behavior and interaction based approaches to improvisation.
Cut Glove is a live sampling and performance instrument built using Max. It was programmed around the Xbox 360 controller and contains mappings based on video game mechanisms and metaphors.
-makes music and art
-lives in Madrid/Manchester
-is a crazy person
Learn from me (for free!)
Want in on this?!
Read my PhD Thesis!
and Making Things,
sitting in a tree :